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After eight years of radio silence, Ubisoft is finally getting Sam Fisher out of the cold, as they just announced a new version of the original Splinter Cell. In keeping with the series’ rootkit, the game was announced without much fanfare this evening via a blog post, with Ubisoft announcing its existence alongside some developer chat before returning to the shadows. Normal.
According to the mentioned blog article, the game is being developed by Ubisoft Toronto, which was recently responsible for the likes of Far Cry 6 and Watch Dogs Legion. If this worries you that Splinter Cell will suddenly be stuffed by Ubisoft’s open-world machine, don’t worry, because Toronto has had some history with the series, having made the last entry in the series, Splinter Cell: Blacklist, back in 2013.
It’ll likely be a good few years before Splinter Cell Remake sees the light of day, though, as Ubisoft begins its blog post with an image it says it’s now hiring for. However, the blog post notes that Splinter Cell Remake is being built from the ground up in Ubisoft’s Snowdrop engine (the same engine used to create the upcoming game Avatar: Frontiers Of Pandora), and will feature modern “next-generation” visuals and lighting Dynamic and shadow effects. All the goodies you could want from a remake of the classic stealth game.
Producer Matt West says. “So as we build it from the ground up, we’ll update it visually, as well as some design elements to match player comfort and expectations, and we’ll keep it as straight forward as the original games, not make it an open world.”
Tech Producer Peter Hendrinos is also keen to stress that there is “a lot of [Splinter Cell] Vets’ are working on the game, but most of the major talent who worked for Blacklist have either left the company or moved to other studios since then. One person who definitely won’t be returning is Splinter Cell: Blacklist director, Maxime Beland, who resigned from the company last year after allegations assault.
In slightly happy news, this announcement appears to be laying the foundation for more than just one game, with Creative Director Chris Otti ending the interview by saying, “With this new release, we’re building a solid foundation for Future of Splinter Cell,” which we hope will mean That Sam Fisher has not yet entered retirement, he is still on active duty.
It should also be noted that employee group ABetterUbisoft launched a petition last month for public support for their demands for reform at the company, following allegations of widespread harassment and discrimination.
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