Forget crowns, the Monster Hunter Rise lottery is the true test of luck and patience

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Monster Hunter Rise’s returning crown achievements are notorious for being so dependent on luck, but one new achievement could be even worse, depending on how the RNG gods decide to treat you… We’ve already provided as much help as we can with tracking down monsters Giant and small in the Monster Hunter Rise crowns guide, but that’s not the only big obstacle between you and completion. If you’ve played Monster Hunter Rise, you’ll no doubt be familiar with merchant Kagero, who sells his wares at Steelworks and occasionally runs sales to help you stock up on potions and bombs for cheap. During the sale, though, Kagero also runs a lottery, and if you’re after you finish, you’ll see a lot more from this guy and his little game that’s definitely not rigged thanks to a particularly nasty new achievement that helped make Rise one of Game Pass’s hardest and longest running games. . The real final boss of Monster Hunter Rise: Kagero the Merchant The Sturdy Locklock achievement in Monster Hunter Rise requires you to collect every home decoration in the game, which is in three parts:

Cumulative: There are 50 wall scrolls that you need to unlock and buy – one you’ve had in your house since the start, four more that unlock as the story progresses, but the other 45 require a little more work. Each depicts one of the monsters in the game, unlocked after hunting that creature ten times, after which you can buy it for a few thousand Kamura Points in Argosy’s special item list. Since you have to hunt down 1,000 large monsters to accomplish the Dreadnought Destroyer Plaque, you should be able to get that part done while working on that as long as you mix in your goals… it will take a while.

Collectibles: There are a total of 60 Ancient Letters hidden across the five hunting regions in Monster Hunter Rise, ten of which are region-specific and another ten covering the Rampage scattered across all five main maps. Your reward for rounding them up is the dozen sculptures you need to obtain for Sturdy Locklock – one each for collecting five and ten area-specific letters per area, and then a final pair to obtain each Rampage. You may have found at least a few of them already, but after scanning them all this week, I can tell you that you don’t find all 60 without a clue. Some are quite astride, hidden in small caverns with barely visible entrances, dipped on the end of a parkour glove along what look like unintentional roads where mechs can really play, tangled up between overhead vines or hidden behind breakables you need to use grenades on, I’m sure It is the only time this mechanic appears in the game. Enjoy a scavenger hunt until you don’t, at which point you don’t feel bad about turning to a missing persons guide.

Luck: Finally, we get to the worst part. The last 12 wanted ornaments for Sturdy Locklock are all potential prizes from the Kagero lottery, so let’s explain why this is such a bad thing. First, the lottery is about 20-30% likely to happen when you return from a hunt, so you’ll only see it on average after 1 in 3-5 missions. After that, the jackpot has a slim chance of being one of these 12 trinkets. Finally, you pay up (or use a ticket) and see what you get. You won’t get the result of some basic items, bingo! You may get some useful parts like traps, while you need to hit the jackpot! The result – when a rare gem is in the first prize slot – to claim it. Three layers of luck stacked high on top of each other is a frightening prospect, and while there is a mercy system in place it’s unclear how it works. Reports are conflicting but a common consensus seems to be that you get a trinket you don’t own as a bonus prize every 100 Jackpot results, resetting if you win a trinket at any time. And no, you can’t save the scum… Prizes and results are decided when the sale goes live.

For a little extra context, in 100+ hours I only came across my second trinket yesterday, and looking at the complaints pages on Reddit and other forums, I feel pretty lucky compared to some of the horror stories I’ve seen from players hundreds of hours deep with no trinket to show. At least with crowns, you can game the system somewhat by taking on only the monsters you need, as well as ensuring a decent amount of event missions. But with the lottery, there seems to be no way to influence the outcome and speed up the process of obtaining these final trinkets. Fairy tales about using the Fortune Shield skill, petting and feeding your Cohoot, using lottery tickets (which in themselves are strangely rare and don’t guarantee a good prize) and anything else to improve your odds seems like bunk, so this is going to require a bit of Sturdy Lock.. Well, solid luck.

Potential newcomers, please note that the purpose of these articles is not to scare you – we have a handy Monster Hunter Rise beginner’s guide to help you get into the game, in fact – rather to help anyone chasing the 1000G understand what they’re up against. If you fancy a crack at it and/or aren’t too worried about completing the entire game, Rise is a great game and is probably the best entry into the series yet, so get involved! I hope the lottery ornaments (and crowns, of course) are nice to you if you’ve got the completion of Monster Hunter Rise in your eyes…anyone with any lottery luck yet? Let us know!

Sources

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