Dolphin Emulator updated with massive improvements for macOS and Android

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Dolphin is the best emulator for playing Nintendo GameCube and Wii games, and it’s not only available on desktop computers. The Android port has been around for years, and over the past couple of months the Dolphin Emulator team has been working on some significant changes. Dolphin can now be played natively on Apple M1 devices, and new emulation fixes on Mali’s GPUs mean more games run well on Android devices than ever before.

Dolphin added native support for the Apple M1 chips at the end of last month, using an AArch64 JIT (Just-In-Time) emulation kernel developed for Android and Windows on ARM. Dolphin ARM support is not as complete as emulation on 64-bit x86 machines, but the performance is already excellent in most games. “There is no denying that,” the Dolphin Emulator team wrote in a blog post, macOS M1 devices are throwing up some trouble. It completely eliminates the two-and-a-half-year-old Intel MacBook Pro that was more than three times its price while keeping ARM within reach of a powerful desktop.”

Dolphin performance comparison

As powerful ARM-based hardware becomes more and more popular, Dolphin developers have worked to fix legacy bugs and performance issues in the ARM emulation core. Fixed floating point calculations having crashes and graphical issues in Paper Mario: The Thousand Year Door, The Legend of Zelda: Skyward Sword, Sonic Colors, Sonic Unleashed, and other games. Dolphin Emulator also fixed bugs with shaders on Mali GPUs that affected many games running on Android phones and tablets.

Dolphin also fixes issues with controls on Android. Controller configurations are now saved correctly, and with changes in transparency on the touchscreen buttons, it’s a little easier to play games without a physical controller. Check out the full blog post for everything else coming to the latest stable release of Dolphin Emulator.

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