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After the keynote at WWDC21, Apple held a State of the Union stand where engineers previewed some of the new features, APIs, and SDKs available to developers with iOS 15, iPadOS 15, and more.
Early last week, we talked about the ability to seamlessly record game sessions using a controller in iOS 15. The new ReplayKit allows users to capture a video rolling buffer when playing a game. With this feature, it is possible to capture the last 15 seconds instantly as a clip.
Apple promoted a “Take advantage of virtual and physical game consoles” session during WWDC21, and one of its engineers spoke about this feature:
As I showed you earlier, the system gestures for capturing media are double press to take a screenshot of Camera Roll, and long press to start and stop ReplayKit recording. This year, we’re adding a cool new type of media capture, the 15-second spotlight. So now, instead of having to remember to start and stop the recording, players can just turn on automatic background caching, which will allow them to save the last 15 seconds of gameplay any time they long press.
In the same session, an Apple engineer also got a first look at the user interface of this new gaming console in iOS 15.
The new onscreen controls for iPhone and iPad look amazing, and have been carefully tuned to fit grip locations across hand sizes and for great responsiveness and a great feel. It’s easy to add to your app and behaves just like a game console. Instead of writing your own overlay UI to the screen and translating touch inputs to the game’s input system, the onscreen controls appear in code just like the game controller framework’s GCController objects, so your input logic can remain more consistent.
According to the engineer, it is possible to customize the console with your own icons as it integrates with the developer’s game color and style while still sharing iOS and iPadOS design language elements.
It adapts to a variety of layouts depending on whether you want just one button, three buttons or a d-pad and multiple buttons. The basic principle of the on-screen controller is that the left and right regions are configured independently and the layout is determined based on the configuration.
With the new game console user interface, it’s only a matter of time until developers start implementing it on their games. What do you think of this new user interface? Tell us in the comment section below.
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