The Ocarina Of Time N64 prototype had portals before the portal

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Image: Nintendo / FreePNG / Kotaku

If you’ve brought a portal into an alternate universe, you may find yourself living in a timeline where The Legend of Zelda, not Portal, popularized the use of live portals in video games. As noted by VGC, former Nintendo developer Giles Goddard recently showed an initial tech demo of The Legend of Zelda: Ocarina of Time on Twitter. And yes, it is equipped with a transport portal.

Goddard, who worked on popular 90s Nintendo games like Star Fox and Super Mario 64, pinned the clip’s year to 1996 or 1997. (Ocarina of Time came out in 1998.) It’s pretty rudimentary, plus a proof of concept than anything else, but clearly shows the player walking down a corridor, entering a diamond-shaped prism and appearing seamlessly in a different corridor. Looking through the prism, you can see the second position through the first.

This clip isn’t the first time word about an Ocarina of Time portal feature has made the rounds. Earlier this year, Goddard mentioned the existence of nascent portals in an episode of the MinnMax Show, during a discussion about creating prototypes for the popular adventure game.

“I was doing all these experiments,” Ben Hanson told presenter. “You may have a portal through which to look, enter and then be teleported to a different part of the map. You could see a different part of the map through a door, then go through it and then go back. “

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Arguably The Legend of Zelda: The Ocarina of Time is not the first game to feature functional portals, either in an early stage of development or in the final build. Portal’s predecessor from 2005, Narbacular Drop, was certainly the game that led to the idea becoming a phenomenon, while 2006’s Prey already had them in 1995 during its torturous development. However, if Zelda had come first, it would have undoubtedly been the greatest.

I never understood why the portal function, which it rules unequivocally, hasn’t caught on with the major games. Most notably, the Super Smash Bros. Ultimate level editor features a split feature that allows you to instantly switch between parts of a custom level. This year’s exclusive Ratchet & Clank: Rift Apart for PS5 obviously featured similar fractures, but you can only deploy them in predetermined locations, a bit like they did in BioShock Infinite, back in 2013.

Put portals in every game if you ask me. Take them to Madden. Take them to chess! Bring them to Halo! What is that? Has anyone already done this? And did he raise $ 100 million for it? I have nothing to add.

Sources

1/ https://Google.com/

2/ https://kotaku.com/the-legend-of-zelda-ocarina-of-time-almost-had-portals-1847981616

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