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Adobe Substance Painter, one of the four 3D apps in the software suite.
Adobe
Adobe sees the future of creation increasingly in 3D. Its latest Adobe Substance 3D apps aim to be a complete destination for 3D art, sampling and even virtual photography, with uses that could range from video game assets to e-commerce to content for a possible world of VR. and AR-compatible 3D resources. But these apps are based on PC, Mac and Linux, however, not mobile.
The new suite is an evolution of Adobe’s previous creative 3D apps and recently acquired company apps (including Allegorithmic’s Mixamo and Substance), with expanded functionality. The four apps (Adobe Substance Painter, Designer, Sampler, and Stager) include a library of 3D assets and textures, and also link to the rest of Adobe’s Creative Cloud tools.
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“It’s a separate ecosystem, but connected as much as possible, because we also know that most of the 3D designers in the world also use tools like Photoshop, Illustrator or After Effects,” Sebastian DeGuy, VP of 3D and Immersive, said in a video. Adobe. To chat.
Of all the features of the Substance 3D package, the ones that stood out the most for me were the 3D sampler that generates textures and the virtual photo studio in 3D Stager. Texture capture in Sampler can convert a photograph of a brick wall into a 3D brick texture or sample other photo-based textures for quick 3D conversion. Adobe Capture has been able to do this for a while now, but it is now integrated into the Substance package. It’s a different idea than Apple’s recently announced Object Capture, which turns a series of photos into a high-resolution 3D object, but Apple’s Object Capture should be compatible with the Substance 3D suite, says DeGuy.
The Stager app features virtual lighting and locations for virtual photo shoots.
Adobe
The virtual photo studio in Stager, which is an advanced version of Adobe Dimension, can place 3D renderings along with a collection of Adobe assets (pre-made backgrounds, objects, or virtual lighting) to take photos that could be used for presentations or advertisements. It will be interesting to see how versatile Adobe’s virtual photo studio is in importing and staging other 3D captures.
3D content can flow into Adobe’s Aero AR app if needed, but these 3D tools haven’t yet been created with virtual reality in mind. Adobe already owns Medium, a virtual reality-based sculpting tool that the company acquired from Facebook, and DeGuy says Adobe is working on a new version of that app called Modeler that will work both in and out of virtual reality.
Even though the recent iPad Pro has an M1 chip just like many new Macs, these 3D tools are currently only for Mac, PC, and Linux. DeGuy recognizes the possibilities of mobile 3D apps, especially for AR, but creative mobile 3D apps aren’t here yet. DeGuy says these new 3D apps are just the beginning for Adobe though, so it could be that mobile tools and VR apps are next on the bridge.
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