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The impact of the COVID-19 pandemic on the game development world has apparently taken its toll at id Software, the company behind Doom Eternal.
On his Twitter feed today, executive producer Marty Stratton appeared to explain that the company is canceling a planned “Invasion” multiplayer mode, in part due to remote working challenges brought on by a pandemic.
“As many know, we were planning to release a free Invasion Mode update for the game; However, the unintended consequences of the pandemic and remote working had an impact on the progress of the development of this addition, ”he wrote.
Stratton has confirmed that the team is taking the opportunity to move on to a new update to the game – a single player horde mode like the one popularized by Gears of War and Halo Reach.
He also left some praise for the Doom Eternal team who are still working on shipping game updates during these turbulent times.
“It’s incredibly hard to believe that we haven’t seen each other in person since Doom Eternal launched over fifteen months ago, and despite the hurdles created by the pandemic and working remotely, dozens of updates and additions have been created, tested, released and supported from our homes.
This is probably not the first or the last gaming project to be hit by the sudden switch to remote work, but it seems interesting that id Software chose to cancel a multiplayer project in favor of a project. solo, perhaps indicating what types of projects are easier to manage in remote development.
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